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Kurt Papstein
KP
Character Artist



Location:
USA

Language(s):
English

Member Since:
May 2007

Last Updated:
7 December 2007

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Spike
3ds max, Maya, Photoshop, ZBrush
September 2007


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A creature based off of my concepts. Under 2500 polys and may be used in a group project involving the Unreal Engine. Modeled in Maya and Zbrush, textured in Photoshop and then rendered and adjusted it 3ds max.

 
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