Kurt Papstein KP Character Artist Location: USA Language(s):
English Member Since: May 2007 Last Updated: 7 December 2007 Portfolio Views: 5802 Chosen as Favorite: 12
Groups:
Spike 3ds max, Maya, Photoshop, ZBrush September 2007
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A creature based off of my concepts. Under 2500 polys and may be used in a group project involving the Unreal Engine. Modeled in Maya and Zbrush, textured in Photoshop and then rendered and adjusted it 3ds max.